1.22 版本

总览
Winds of Change.png 变革之风
King of Kings.png 万王之王
1.36 • 1.36.1 • 1.36.2
Domination.png 霸业
1.35 • 1.35.1 • 1.35.2 • 1.35.3 • 1.35.4 • 1.35.5 • 1.35.6
Lions of the North.png 北方雄狮
1.34 • 1.34.2 • 1.34.3 • 1.34.4 • 1.34.5
Origins.png 起源
1.33 • 1.33.2 • 1.33.3
1.32 • 1.32.1 • 1.32.2
Leviathan.png 利维坦
1.31 • 1.31.1 • 1.31.2 • 1.31.3 • 1.31.4 • 1.31.5 • 1.31.6
Emperor.png 皇帝
1.30 • 1.30.1 • 1.30.2 • 1.30.3 • 1.30.4 • 1.30.5 • 1.30.6
Golden Century.png 黄金世纪
1.29 • 1.29.1 • 1.29.2 • 1.29.3 • 1.29.4 • 1.29.5 • 1.29.6
1.28 • 1.28.1 • 1.28.2 • 1.28.3
Dharma.png 达摩
1.27 • 1.27.1 • 1.27.2
1.26 • 1.26.1
Rule Britannia.png 统治吧,不列颠尼亚
1.25 • 1.25.1
Cradle of Civilization.png 文明的摇篮
1.24 • 1.24.1
1.23 • 1.23.1
Third Rome.png 第三罗马
1.22 • 1.22.1 • 1.22.2
Mandate of Heaven.png 天命
1.21 • 1.21.1
1.20 • 1.20.1
Rights of Man.png 人权
1.19 • 1.19.2
1.18 • 1.18.2 • 1.18.3 • 1.18.4
Mare Nostrum.png 我们的海
1.17 • 1.17.1
1.16 • 1.16.2 • 1.16.3
The Cossacks.png 哥萨克
1.15 • 1.15.1
1.14 • 1.14.1 • 1.14.2 • 1.14.3 • 1.14.4
Common Sense.png 常识
1.13 • 1.13.1 • 1.13.2
1.12 • 1.12.1 • 1.12.2
El Dorado.png 黄金国
1.11 • 1.11.1 • 1.11.2 • 1.11.3 • 1.11.4
1.10 • 1.10.1
Art of War.png 孙子兵法
1.9 • 1.9.1 • 1.9.2
1.8 • 1.8.1
Res Publica.png 公共事务
1.7 • 1.7.3
Wealth of Nations.png 国富论
1.6 • 1.6.1 • 1.6.2
Conquest of Paradise.png 天堂征服
1.5 • 1.5.1
1.4 • 1.4.1
EU4 icon.png 基础版本
1.3 • 1.3.1 • 1.3.2
1.2 • 1.2.1 • 1.2.2
1.1 • 1.1.1 • 1.1.2 • 1.1.3

1.22版本,代号“俄罗斯”,于2017-06-14[1]发布,校验码为b6eb。该版本与Third Rome.png第三罗马DLC一同发布。

扩展包特性

  • 我们的海 新的附庸国互动“征收水手”允许你从殖民领处获得水手。
  • 哥萨克 增加了一个造成+10%的冲击伤害的哥萨克单位类别。哥萨克骑兵通过与哥萨克阶层的互动来建造。
  • 哥萨克 为哥萨克增加了三种新的互动方式。
  • 增加新单位种类“射击军”,增加10%火力伤害,也根据自身在军队上限里的比例增加稳定花费。
  • 为沙皇国增加新的外交能力:以比一个省份多50%花费的代价宣称整个地区。
  • 沙皇国和俄罗斯公国现在有三个独特的能力,改革全俄罗斯法典降低所有省份10%自治度;支持特辖区减少所有叛军派系30%的进度; 招募射击军给予你20%军队数量上限的射击军,并减少2厌战度。
  • 现在你可以花费5牧首权威来向所有教堂推荐一幅新的圣像。一幅圣像可在一个方面提供二十年的加成。
  • 现在东正教国家可以在全部是东正教、为可接受文化且发展都达到30的直属州使用祝圣都主教机制。这将会增加10%的维护费,但是会立即给予5牧首权威。
  • 俄罗斯理念现在给予不需要殖民者就可以花费外交点数在与首都有陆路相通的省份殖民的能力。

免费特性

  • 增加了重制后的沙皇国政体
  • 增加了重制后的俄罗斯公国政体
  • 增加了卫彻共和国政体
  • 增加了沙皇国事件组

游戏平衡

外交

  • 撤销卫戍国地位只获得-50关系惩罚。
  • 每提高1%关税会增加殖民地1%独立倾向。
  • Colonies to not get LD from relative power.
  • You can now Threaten War over claims & cores someones subject owns.
  • Marches now gets bonuses if they have less than 25% development of the overlord.
  • Send Officers is now only valid on marches with less than 25% development of the overlord.
  • Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.

经济

  • Blockades now increase devastation like a siege does.
  • Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.

政体

  • Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.[2]
  • Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.

宗教

  • Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
  • You no longer lose karma for taking your own cores.
  • Karma impact from development in peacedeals now scales by administrative efficiency.
  • Converting provinces now gives 0.1 karma per development.

理念与政策

  • Poland: Nihil Novi now also gives some WE reduction.
  • Russia and Muscowy now have unique and separate ideagroups.
  • Military Traditions moved to Second place in 贵族理念。
  • The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
  • The Aristocratic Idea Serfdom increased to 33% Manpower.
  • The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
  • The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
  • Aristocratic Finisher is now +1 leader siege.
  • Revised and balanced Russian National Ideas.

单位

  • You can now only recruit banners for fully cored provinces.

战争与和平

  • Disallowed Transfer Vassal peace treaty for several casus bellis.
  • Artillery Barrage is now available even if a small automatic breach have been done.

自定义国家

  • 普鲁士君主制现在在自定义国家里的花费从50上升至100。
  • 削减了自定义国家里统治者人格花费。

AI

外交

  • AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
  • AI no longer cares about potential allies/marriages being above diplomatic relations limit.
  • AI emperors now more interested in unifying religion of HRE.
  • AI may now target centers of reformation for force converting in peace.
  • The AI now "clicks on" bordering nations to discover their capitals.
  • Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
  • Further attempts to make HRE emperor act to keep the diversity in the empire.
  • The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
  • AI no longer spams military access requests when you say no.
  • AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
  • AI should now be better at dealing with rebels.
  • AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
  • Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
  • Improved AI for disinheriting and abdicating.

经济

  • AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
  • AI now strives to increase absolutism.
  • AI no longer assigns more than 20% of its land to an estate, above what it demands.
  • AI now rather disbands normal regiments than banners.

战争

  • Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
  • 现在ai可以通过提高自治度的方式处理叛乱。
  • Improved AI for when to use mercenaries.
  • Significantly reduced AI aggressiveness when in debt.
  • AI now stays away from dangerous borders in peace time by default.
  • Improved AI army coordination.

Interface

Country

  • Macrobuilder now remembers which tab was open when reopening it.
  • Unitselection in military view now closes when you hit escape.
  • Military view now tells you when you get your next unit of that type.
  • Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".

Icons

  • Modifiers that support "opposite" icons now show those in all places where appropriate.
  • Fixed that Pay off Debt interaction used Scutage icon.
  • Added outliner icon to armies when they are sieging.
  • Allied objectives given to other countries are now shown as map icons.

省份

  • Added so autonomy mapmode shows provinces minimum autonomy limit as well.

工具提示

  • Hovering over states & territories in stability screen will sort them based on highest development and highest province count
  • Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
  • Alert for Make State now lists development of the state in the tooltip.
  • Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
  • Improved the can create state alert tooltip with icons.
  • Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
  • Fixed that Threaten War tooltip gave the full description for Declare War.
  • Tooltip to Cede Province treaties now show breakdown of war score cost.
  • Harsh treatment cost modifiers are now shown in the tooltip for the button.
  • Added a detailed delayed tooltip to state maintenane in state view.

单位兵模

  • USA now uses the american dream unit pack infantry for artillery as well.
  • U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

战争与和平

  • Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
  • Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
  • Leader selection now closes when you hit escape.
  • Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).

其他

  • Changed enabled dlc list in lobby to allow more entries.
  • Added new Metropilitan mapmode.
  • You can now search for Areas/States/Territories in the Province Finder.
  • The Province Finder is now also available in the Lobby.
  • Added "regions" mapmode to lobby.

Usermodding

Effects

  • New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
  • Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
  • Added "grant_independence = yes" effect.
  • Renamed "release_vassal" effect to "create_vassal".
  • Added effect: cossack_cavalry = <prov>
  • Added effect: streltsy_infantry = <prov>
  • Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action

Logging

  • Added error logging when attempting to divide variable by 0.

Modifiers

  • Added new country modifier: monthly_piety
  • Added new country modifier:monthly_karma
  • Added new province modifier: local_culture_conversion_cost

Triggers

  • Added console command "mapmode province_flag <flagname>". <flagname> is optional.
  • Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
  • can_be_overlord trigger now has a tooltip.
  • spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
  • Separated out on_siberian_pulse from on_colonial_pulse.
  • Added 'development_of_overlord_fraction = x' trigger.
  • Scripted diplomatic actions now support ai_will_do trigger.
  • can_be_overlord trigger now actually works.
  • Added scripted trigger 'has_russian_government_interaction = yes/no'
  • Added trigger 'uses_religious_icons = yes/no'.
  • Added trigger: has_state_patriach = yes/no (province scope)
  • Added trigger: current_icon = <icon>
  • Added trigger num_of_cossacks = x
  • Added trigger: num_of_streltsy = num

其他 

  • The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
  • The ¤1 code will give you development icon in the text.
  • THe ¤2 code will give you province icon in the text.
  • It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
  • Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
  • Its now possible to write [Root.GetAreaName] to get statename for states.
  • "opinion" and "trust" can now be exported to variable.
  • "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
  • has_construction now takes "siberian" and "colonist" as arguments.
  • Added separatists_become_subjects to subject type.

脚本 

决议

  • 新增自定义的俄罗斯公国提升为沙皇国的决议,一旦他们拥有1000发展度。

事件 

  • Harem events updated to make use of new effect to take heir name for pretender leader.
  • Updated the Influenza event to allow for possible spread.
  • You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
  • Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
  • Good Corruption events now require being at 3 stability.
  • Limits for bad corruption events changed to be possible to trigger.
  • Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
  • Simplified the evaluation of the Nanban and Firearms incidents.
  • Boosted aristocratic idea event effects.
  • Added Russian Principality Events.
  • L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.

理念

  • 新增摩拉维亚理念。
  • 新增爱沙尼亚的理念。
  • 新增别洛焦尔的理念。
  • 新增罗斯托夫的理念。
  • The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
  • The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
  • The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
  • Changed logic for some group ideas to be more inclusive.

修正

  • Trading in Fur bonus now 0.5 prestige instead of 1.
  • Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
  • The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
  • The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
  • Black army now lasts until Age of Absolutism at the latest rather than age of reformation.

设定

  • St Helena now considered part of Africa.
  • Constantinople and Cairo now produces Cloth.
  • Dorpat is now Estonian culture.
  • Updated Polish dynamic province names.
  • Curacao now starts with a Natural Harbor modifier.
  • Added 26 new provinces in Russia and Ruthenia.
  • Added Beloozero tag (vassal of Muscovy in 1444).
  • Added Rostov tag (vassal of Muscovy in 1444).
  • Revised winter setup in Japan.
  • Burghers no longer in control of Brno in 1444.
  • Added more dynamic province names for Hungary.
  • Added more polynesian names.

其他

  • Tidied up visible achievements.
  • Added a number of new ship names from the "More Shipnames" Mod.

漏洞修复

  • AI should now never call their tributary overlord into an offensive war.
  • Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
  • Fixed inverted ending bonuses for the Neo-Confucianism Incident.
  • Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
  • Fixed being able to play past 1821 in Ironman games.
  • When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
  • Interest should now work better for very high loan sizes, and will never be less than zero.
  • Fixed OOS after enabling/disabling heir or consort in Nation Designer.
  • Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
  • Protestantism event 23 should no longer be able to target the same province multiple times.
  • Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
  • Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
  • All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
  • The primitive status of released countries is now set to the same as the releasing country.
  • Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
  • Sow Discontent will now list the modifier from the perspective of the target country.
  • Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
  • Fixed the province of Jangladesh not belonging to a Trade Company.
  • Fixed most of Shanxi not belonging to a Trade Company.
  • Fixed Limpopo not belonging to a Trade Company.
  • Fixed Sow Discontent not lowerin Meritocracy.
  • When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
  • Bremen now loses free city status when the HRE disolves in historical start dates.
  • Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
  • Manchu provinces now start with Feudalism.
  • No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
  • Nations in a random world no longer get assigned government forms that are not valid for nation designer.
  • In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
  • HRE will no longer instantly disband when starting a game with randomly generated countries.
  • Dynamic modifiers are now also shown in the detailed country modifiers list.
  • Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
  • "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
  • Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
  • Civil War Disaster now accounts for Chinese Mandate.
  • Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
  • Confucianism: Estimated Completion date added to Harmonization target tooltip.
  • Harmonization Speed modifier now shown as %.
  • Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
  • Fixed a couple of faulty modifier triggers for enlightenment institution spread.
  • Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
  • The Royal Heretic Consort Event can no longer trigger for Tengri countries.
  • Fixed that modifiers from successful debates got forgotten when saving and loading.
  • Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
  • Fixed Duplicate mean time to happen clause in Civil war Event 4.
  • Clarified tooltip for the Surrender of Maine event for France.
  • Decreased frequency of Harem events slightly.
  • Fixed so tooltip for vassals show it's fine to call them to war now
  • Nations who are forced to auto-join wars now won't be stopped by a simple truce.
  • Fixed bug causing cores to remain when running with random placed historical nations.
  • Fixed bug causing territories thinking their maintenance as states would be 0.
  • AI subjects will no longer use your military power to do artillery barrages.
  • Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
  • Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
  • The Cossack Estate Disaster now also applies a negative modifier for 15 years.
  • Fixed some unclarities in the ruler history of Oman.
  • Blocked a few regions from cossack aggression events.
  • Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
  • Custom nations with Ottoman Government now keep their dynasty correctly as they should.
  • Blocked conquest missions that were possible despite the HRE outlawing wars.
  • Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
  • Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
  • French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
  • Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
  • Flavor event 1, Consulate of the Sea, now lasts 50 years.
  • Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
  • Send Officers now automatically cancels when no longer valid due to relative size.
  • Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
  • USA now uses the american dream unit pack infantry for artillery as well.
  • U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
  • Tutorial no longer refers to Meath when it means Pale.
  • Russian event 3 now no longer gives permanent claims were you already have them or cores.
  • Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
  • Standardized a number of words towards American English.
  • Cleaned up the saving of event target in some fetishist events.
  • Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
  • Fixed OOS related to max diplomatic relations (N_116).
  • Fixed Transferring Subjects giving incorrect Aggressive Expansion.
  • 内战现在涉及到天命值,如果你有天命DLC的话
  • Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
  • Spanish Cortes Event no longer assigns parliament seats on top of estates.
  • Civil War Event 4, "X is lost" will now trigger less frequently.
  • Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
  • Music player now uses weights again
  • Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
  • Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
  • (漏洞修复) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
  • Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.

参考材料

  1. ↑ Forum, Patch 1.22 Changelog, 2017-06-13
  2. ↑ Duplicate text has been removed.
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